Talk: How we built the Death Star
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Speaker:
Corrado (dex) De Sanctis
Talk description
Title:
How we built the Death Star
Short synopsis:
Our teams are not isolated and very often must interact with other teams. If you are working in a large enterprise this is happening on a daily basis. So what are the best protocol/practices/way to create an effective and efficient collaboration culture. Every framework has its own proposal, reality and agility proves that you need to find your way and so what’s better than the opportunity to simulate and (safely and quickly) experiment alternatives and verify their effects? But you need a complex scenario to challenge. Building the Death Star is probably the most complex project ever built (in future also!): +100 components, inter/intra dependencies and integration requirements, 6 teams and a strong Emperor leading them with and the incumbent war against the Rebel Alliance, this is the situation you will face for 100 minutes (and if you are a Star Wars fan you will love it). DS builders (this is the name of the game) has been successfully presented during #Play14 London in September 2019, and also tested in different cases with real users/players that helped to improve mechanic, learnings and fun. The workshop is open to a limited number of attendees (30) but eventually can be extended to twice people (2 parallel sessions with a second facilitator). The game session is 90 minutes (15 intro; 60 workshop; 15 retro) TAGS: Collaboration; ScaledAgile; Dependencies; Integration; SeriousGames; agileGames
Max size: 500 chars
Long synopsis (optional):
Max size: 5000 chars
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