Talk: Faster, Better, More! How to start and scale a Digital Platform for your organisation's teams
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Speaker:
Adam Hansrod
Talk description
Title:
Faster, Better, More! How to start and scale a Digital Platform for your organisation's teams
Short synopsis:
How do you enable your teams to deliver high-quality work at speed? What about scaling that to all of your organisation’s teams? How do you recognise when it’s all gone a bit off-piste and needs restructuring in a hurry? In this talk, I will explain when you should (and shouldn’t) start a Digital Platform, as well as how to start and scale your Digital Platform.
Max size: 500 chars
Long synopsis (optional):
How do you enable your teams to focus on the things that matter, rather than things that don’t? Enabling teams to deliver high-quality work at speed is hard. You want them to spend their time on work that has a meaningful impact but also and avoid toil. You want to encourage better practices, and have them avoid known bad practices in your context. You want to ensure they have an appropriate level of governance, but don’t want to slow down your organisation’s ability to respond to change. How do you start to solve these problems? What happens once you’ve started with a rough shape of a solution, and now need to scale it so you can support more teams? How do you avoid costly mistakes in organisational structure and technical design? How do you recognise when it’s all gone a bit off-piste and needs restructuring in a hurry? Creating a Digital Platform for building and operating products means you’re building a flywheel for your organisation. Standardising on the software design patterns used in building applications reduces the total cost of ownership for building and operating multiple products, and enables greater fluidity of people between teams. A Digital Platform makes it easier for good teams to turn into great teams. In this talk, I will explain when you should (and shouldn’t) start a Digital Platform, as well as how to start and scale your Digital Platform. Takeaways for the audience are: * Treating your ability to create and operate products as a product itself speeds up the ability of your organisation to react * Standardisation of the software design patterns used to build and operate products reduces total cost of ownership whilst enabling fluidity between teams * Treating your teams as your users and building an interface/abstraction for them to use, enabling you to refactor mercilessly when required without interrupting their delivery * Avoiding known Digital Platform anti-patterns enables better outcomes for organisations
Max size: 5000 chars
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