Talk: Loading The Dice - How to predict your teams problems before they happen!
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Speaker:
Simon Girvan
Talk description
Title:
Loading The Dice - How to predict your teams problems before they happen!
Short synopsis:
The first page of the Scrum Guide says that Scrum is easy to understand but difficult to master. This is undoubtedly true. If simple, single team Scrum is hard, surely that means that more complex or scaled agile is even more difficult! This uncomfortable truth is obvious to experienced agilists and coaches, yet teams still embark on agile projects assuming that all will go well. This talk explores some of the reasons why agile is harder than people think it will be and provides an approach that teams can use to help identify in advance what problems they might encounter. Armed with this knowledge, teams will be equipped to be able to address those problems before they emerge and increase their probability of success. Let me introduce you to the 'Wheel of Pain'- a tool that can help you analyse where your team might encounter problems, and what you can do to prevent them.
Max size: 500 chars
Long synopsis (optional):
We all know that agile projects ought to be more successful than waterfall projects, and than many of the things agile teams do help them be more successful. However, it is also true that many agile teams struggle to achieve the benefits they expect to, and that agile teams still frequently fail. When even simple Scrum is described in the Scrum Guide as 'Difficult to master', we shouldn't be surprised that more complex agile implementations like SAFe or attempts at organisational agility are even more difficult and frequently struggle to succeed. This talk challenges participants to acknowledge this, and helps them understand the many ways that teams can hit problems. By considering these potential challenges individually, teams can decide how they could cause them problems and decide how and whether to respond. We introduce the 'Wheel of Pain'; a model that helps teams do this by visually rating a number of different factors based on whether they help or hinder them to be agile. Participants will get a chance to use the Wheel of Pain with a real example project, and take away a laminated copy of the Wheel that they can use with their teams.
Max size: 5000 chars
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